Humboldt-Universität zu Berlin - Mathematisch-Naturwissenschaftliche Fakultät - Didaktik der Informatik | Informatik und Gesellschaft

Virtual Worlds as CSCW Tools

2007 - 2013

Collaborative virtual environments (CVEs) such as the popular Second Life can be very helpful as tools for Computer Supported Cooperative Work, in particular because they support social bonds between co-workers - which in turn can have known positive effects on group productivity. In our research group, we investigated how the interaction design (user - avatar - virtual world) influences the group interaction and collaboration processes in CVEs, and how effective team support in CVEs can be designed.

Personen

Bilder

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Veröffentlichungen

H. Olivier and N. Pinkwart. Does "Virtually Being There" Help? Comparing Collaborative Work between 3D and 2D conditions. Proceedings of the 17th CRIWG Conference on Collaboration and Technology (CRIWG), Springer Verlag, issue 6969, 2011. A. Ceylan. Nonverbale Kommunikation in virtuellen 3D-Kooperationssystemen. 2010. H. Olivier and N. Pinkwart. Towards Supporting Phases in Collaborative Writing Processes. Proceedings of the 6th International Conference on Cooperative Design, Visualization and Engineering (CDVE), Springer Verlag, issue 5738, 2009. N. Pinkwart and H. Olivier. Cooperative Virtual Worlds - a viable eCollaboration pathway or merely a gaming trend? Electronic Markets, Special Issue on eCollaboration, volume 19, issue 4, 2009. C. Mumme, H. Olivier, and N. Pinkwart. A Framework for Interaction Analysis and Feedback in Collaborative Virtual Worlds. Proceedings of the 14th International Conference on Concurrent Enterprising (ICE), Centre for Concurrent Enterprise, 2008.