Humboldt-Universität zu Berlin - Mathematisch-Naturwissenschaftliche Fakultät - Visual Computing

Efficient Video Streaming for Highly Interactive 3D Applications



Remote visualization of interactive 3D applications with high quality and low delay is a long-standing goal. One approach to enable the ubiquitous usage of 3D graphics applications also on computational weak end devices is to execute the application on a server and to transmit the audio-visual output as a video stream to the client. In contrast to video broadcast, interactive applications like computer games require extremely low delay in the end to end transmission. In this work, we use an enhanced H.264 video codec for efficient and low delay video streaming. Since the computational demanding video encoding is executed in parallel to the application, several optimizations have been developed to reduce the computational load. The main idea is to exploit information from the 3D rendering context which is not available for generic video encoding:

Viewport adaptation
Modification of the viewport of the game in order to generate image sequences which fit optimally the client's capabilities.
Direct motion vector calculation and macroblock partitioning
Based on depth maps and transformation matrices, the current frame is predicted from the previous one, thereby speeding up the usually computational demanding motion search algorithms of generic video encoders. Besides efficient calculation of motion vectors, fast capturing methods for the required additional render context information have been developed.
GPU based preprocessing
Color space conversion and sub-sampling (RGB 4:4:4 → YCbCr 4:2:0) can be executed on GPU, thereby exploiting the parallel processing capabilities of modern GPUs and reducing the data volume which needs to be transmitted from GPU to CPU - additional accelerations by a factor of 10 are achieved by calculating the motion vectors directly on GPU.
Low delay client
Since common video decoders are optimized for reliable play-back with considerable buffering, a video client has been developed, optimized for low-delay using minimum buffering.

The optimizations have lead to time savings of up to 30%. For SVGA resolutions (800x600), the delay between server- side image generation and client-side image presentation (including capturing, encoding, localhost RTP transmission, decoding and rendering) takes less than 40 msec on a 2.4 GHz Pentium PC.



software architecture. Demonstration
of the Games@Large framework.



P. Fechteler and P. Eisert,
Accelerated Video Encoding Using Render Context Information, Proceedings of the 17th International Conference on Image Processing (ICIP), Hong Kong, China, Sept. 2010. [PDF]